Character Creation Challenge 2024 - 25: Kip Tranter [Alien RPG]

 Fourth Alien RPG character

Just rounding out the party...


1. Choose your career

Roughneck


2. Spend points on your attributes

  • Strength: 5
  • Agility: 3
  • Wits: 2
  • Empathy: 4

Guess it's a mirror of how I make the medics..


3. Spend points on your skills

  • Heavy Machinery: 2
  • Close Combat: 3
  • Stamina: 2
  • Ranged Combat: 0
  • Mobility: 0
  • Piloting: 0
  • Observation: 0
  • Survival: 0
  • Comtech: 0
  • Command: 1
  • Manipulation: 1
  • Medical Aid: 1

 Can do all the Strength skills and do some social skills, most likely union related.


4. Choose your career talent

  • The Long Haul.

Means one can push a lot, use this and then be more sparse. Or just hold onto a time where a panic would be horrible.


5. Choose your name

Kip Tranter.


6. Decide on your appearance

Filthy boots that clomp when you walk.


7. Decide on your personal agenda

Downtime matters. If you can grab a can of Aspen beer (or even Souta Dry, though only if you're desperate) and some time alone, you're happy.


8. Choose your buddy and rival

None picked.


9. Pick your gear and signature item

  • Signature item: Crucifix
  • Cutting Torch
  • MK.50 Compression Suit
  • $600

 

10. Roll for cash

Rolled $600.


Character Summary

Kip Tranter, Roughneck

Attributes

  • Strength: 5
  • Agility: 3
  • Wits: 2
  • Empathy: 4

Skills

  • Heavy Machinery: 2
  • Close Combat: 3
  • Stamina: 2
  • Ranged Combat: 0
  • Mobility: 0
  • Piloting: 0
  • Observation: 0
  • Survival: 0
  • Comtech: 0
  • Command: 1
  • Manipulation: 1
  • Medical Aid: 1

Talents

  • The Long Haul.

Equipment

  • Signature item: Crucifix
  • Cutting Torch
  • MK.50 Compression Suit
  • $600

Personal Info

  • Appearance: Filthy boots that clomp when you walk.
  • Personal Agenda: Downtime matters. If you can grab a can of Aspen beer (or even Souta Dry, though only if you're desperate) and some time alone, you're happy.
  • Buddy: Not chosen.
  • Rival: Not chosen.


Opinions

Another character with an obvious main function and ok at a second skill set. Can be very down to earth, use few big words and cut straight to the chase. Might have strong political views that goes either way on the spectrum, and at least have a few choice words to any pencil pushers.

Again, plays itself.

Overall I think this Alien RPG group would work well enough.

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