Character Creation Challenge 2024 - 18: Adaere [Old School Essentials - Classic Fantasy]

 Third OSE character of the challenge

Time for a second set of characters. Hopefully some characters not Magic-Users this time...

 

 1. Roll Ability Scores

Set 1

  • Strength: 9
  • Intelligence: 10
  • Wisdom: 9
  • Dexterity: 5
  • Constitution: 5
  • Charisma:12

Set 2

  • Strength: 6
  • Intelligence: 13
  • Wisdom: 11
  • Dexterity: 9
  • Constitution: 13
  • Charisma: 6

Both of these are somewhat iffy with some low scores. But the second obviously has some 13s so would be the main.


2. Choose a Class

Cleric. A bit of an obvious magic-user, but a party of just magic-users would not be the best.


3. Adjust Ability Scores

Reduce INT by 4 to increase WIS by 2. Gives some bonus XP and everything that helps against magic is good, no?


4. Note Ability Scores

  • Strength: 6 [Melee: -1 | Open Doors: 1-in-6]
  • Intelligence: 9 [Spoken Languages: Native | Literate]
  • Wisdom: 13 [Magic Saves: +1 | 5% XP Bonus]
  • Dexterity: 9 [No Modifiers]
  • Constitution: 13 [Hit Point: +1]
  • Charisma: 6 [NPC Reactions: -1 | Max Retainers: 3 | Loyalty: 6]

 Does not go first, does not talk to anyone.


5. Note Attack Values

[0].


6. Note Saving Throws and Class Abilities

Saving Throws

  • D: 11
  • W: 12
  • P: 14
  • B: 16
  • S: 15
  • MS: +1

Class Abilities

  • Weapons & Armor: Can use any armor/shield. Can use Club/Mace/Sling/Staff/War Hammer.
  • Holy Symbol: Must carry a Holy Symbol.
  • Deity Disfavor: Must uphold tenets of faith.
  • Magical Research: May research magic.
  • Spell casting: Gets spell slots at level 2.
  • Using Magic items: Can use magic items and scrolls meant for divine casters.
  • Turning the Undead: Can turn the undead.  


7. Roll Hit Points

5. Take that, puny magic-users.


8. Choose Alignment

Lawful.


9. Note Known Languages

  • Common
  • Neutral

 

10. Buy Equipment

 80 GP rolled.

  • Holy Symbol
  • Backpack
  • Waterskin
  • Rations, Standard (7 days)
  • Sling
  • Shield
  • Leather Armor
  • War Hammer
  • Tinder Box
  • Torches (6)
  • 3 GP


11. Note Armor Class

6 [13]


12. Note Level and XP

Level 1. 0 XP.


13. Name Character

Adaere


Character Summary

Adaere [Lawful]

Cleric of Haelyn, Level 1 [0 XP]

HP: 5

AC: 6 [13]


Ability Scores

  • Strength: 6 [Melee: -1 | Open Doors: 1-in-6]
  • Intelligence: 9 [Spoken Languages: Native | Literate]
  • Wisdom: 13 [Magic Saves: +1 | 5% XP Bonus]
  • Dexterity: 9 [No Modifiers]
  • Constitution: 13 [Hit Point: +1]
  • Charisma: 6 [NPC Reactions: -1 | Max Retainers: 3 | Loyalty: 6]

Saving Throws

  • D: 11
  • W: 12
  • P: 14
  • B: 16
  • S: 15
  • MS: +1

Class Abilities

  • Weapons & Armor: Can use any armor/shield. Can use Club/Mace/Sling/Staff/War Hammer.
  • Holy Symbol: Must carry a Holy Symbol.
  • Deity Disfavor: Must uphold tenets of faith.
  • Magical Research: May research magic.
  • Spell casting: Gets spell slots at level 2.
  • Using Magic items: Can use magic items and scrolls meant for divine casters.
  • Turning the Undead: Can turn the undead.

Languages

  • Common
  • Neutral

Equipment

  • Holy Symbol
  • Backpack
  • Waterskin
  • Rations, Standard (7 days)
  • Sling
  • Shield
  • Leather Armor
  • War Hammer
  • Tinder Box
  • Torches (6)
  • 3 GP


Opinions

Being able to use weapons and armor is good.. But also expensive. The -1 to melee is a bit of a bummer though, not to mention the CHA modifiers too. Much more affected by the ability scores than the previous ones.

I had forgotten level 1 clerics can't cast spells in early D&D. Also didn't know Turning the Undead was unlimited use? Seems a bit odd, but also nice. Having armor and some Hit Point also makes living a bit more feasible.

Comments

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