Character Creation Challenge 2024 - 17: Navarim [Old School Essentials - Classic Fantasy]
Second OSE character of the challenge
I laid out how I would do OSE character creation in a game I ran, so I will continue with that way. This means making a "backup" for the previous character.
1. Roll Ability Scores
Since this was the backup character, I'll have to use the unused set from the previous chargen. Which was:
- Strength: 8
- Intelligence: 13
- Wisdom: 11
- Dexterity: 12
- Constitution: 12
- Charisma: 14
Nothing wrong with the stats.
2. Choose a Class
Magic-User. As a backup character, don't see why I shouldn't. Slightly different stat array, could be a talky wizard even. Not sure how fun it would be to die as a magic-user and then do another one right after but eh.
3. Adjust Ability Scores
To get anything out of adjusting, would have to use 6 points from other stats to get to 16 INT. While I could technically reduce WIS, DEX and CON to get that 16 INT without losing any modifiers, still... Not being sure how often ability scores get tested in the game, I am not very keen to do this.
So no stats gets changed.
4. Note Ability Scores
- Strength: 8 [Melee: -1 | Open Doors 1-in-6]
- Intelligence: 13 [Spoken: Native +1 | Literate] (+5% XP modifier)
- Wisdom: 11 [Magic Saves: None]
- Dexterity: 12 [No modifiers]
- Constitution: 12 [No modifiers]
- Charisma: 14 [NPC Reactions: +1 | Max Retainers: 5 | Loyalty: 8]
5. Note Attack Values
[0]. Exciting.
6. Note Saving Throws and Class Abilities
Saving Throws
- D: 13
- W: 14
- P: 13
- B: 16
- S: 15
Class Abilities
- Magical Research
- Spell Casting
- Using Magic Items
- Combat: Can only wield daggers. No armor or shields.
- Spellbook: Magic Missile.
7. Roll Hit Points
1 HP to start, I am NOT invincible!
8. Choose Alignment
Neutral.
9. Note Known Languages
- Common
- Neutral
- Minotaur
10. Buy Equipment
Rolling money, got 90 GP, guess this is the snobby backup.
- Dagger
- Backpack
- Tinderbox
- Torches (6)
- Waterskin
- Rations, Iron (7)
- Sack, small
- Grappling Hook
- Rope (50')
- 35 GP
11. Note Armor Class
Unarmored, so AC is 9 [10].
12. Not Level and XP
Level 1, 0 XP.
13. Name Character
Navarim. Might or might not be related to the guy in Earthdawn.
Character Summary
Navarim [Neutral]
Magic-User, Level 1 [0 XP]
HP: 1
AC: 9 [10]
Ability Scores
- Strength: 8 [Melee: -1 | Open Doors 1-in-6]
- Intelligence: 13 [Spoken: Native +1 | Literate] (+5% XP modifier)
- Wisdom: 11 [Magic Saves: None]
- Dexterity: 12 [No modifiers]
- Constitution: 12 [No modifiers]
- Charisma: 14 [NPC Reactions: +1 | Max Retainers: 5 | Loyalty: 8]
Saving Throw
- D: 13
- W: 14
- P: 13
- B: 16
- S: 15
Class Abilities
- Magical Research
- Spell Casting
- Using Magic Items
- Combat: Can only wield daggers. No armor or shields.
- Spellbook: Magic Missile.
Languages
- Common
- Neutral
- Minotaur
Equipment
- Dagger
- Backpack
- Tinderbox
- Torches (6)
- Waterskin
- Rations, Iron (7)
- Sack, small
- Grappling Hook
- Rope (50')
- 35 GP
Opinions
I can't help but like older D&D character generation. Not so much front loaded stuff. Character might die in the first adventure, or not. If the character does not die, will most likely develop some quirks along the way.
Managing to burgle some loot early and hire someone simply stay close, and most likely help carry some stuff, would be handy. As getting hit by literally anything equals death.
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